Fsharp.Actor


IActor

Instance members

Instance memberDescription
add_OnRestarted(arg1)
Signature:Handler<IActor> -> unit
Modifiers: abstract
add_OnStarted(arg1)
Signature:Handler<IActor> -> unit
Modifiers: abstract
add_OnStopped(arg1)
Signature:Handler<IActor> -> unit
Modifiers: abstract
add_PreRestart(arg1)
Signature:Handler<IActor> -> unit
Modifiers: abstract
add_PreStart(arg1)
Signature:Handler<IActor> -> unit
Modifiers: abstract
add_PreStop(arg1)
Signature:Handler<IActor> -> unit
Modifiers: abstract
Children(arg1)
Signature:unit -> seq<IActor>
Modifiers: abstract
Id(arg1)
Signature:unit -> string
Modifiers: abstract
Link(arg1)
Signature:IActor -> unit
Modifiers: abstract
OnRestarted(arg1)
Signature:unit -> IEvent<IActor>
Modifiers: abstract
OnStarted(arg1)
Signature:unit -> IEvent<IActor>
Modifiers: abstract
OnStopped(arg1)
Signature:unit -> IEvent<IActor>
Modifiers: abstract
Path(arg1)
Signature:unit -> ActorPath
Modifiers: abstract
Post(arg1, arg2)
Signature:(obj * IActor option) -> unit
Modifiers: abstract
PostSystemMessage(arg1, arg2)
Signature:(SystemMessage * IActor option) -> unit
Modifiers: abstract
PreRestart(arg1)
Signature:unit -> IEvent<IActor>
Modifiers: abstract
PreStart(arg1)
Signature:unit -> IEvent<IActor>
Modifiers: abstract
PreStop(arg1)
Signature:unit -> IEvent<IActor>
Modifiers: abstract
QueueLength(arg1)
Signature:unit -> int
Modifiers: abstract
remove_OnRestarted(arg1)
Signature:Handler<IActor> -> unit
Modifiers: abstract
remove_OnStarted(arg1)
Signature:Handler<IActor> -> unit
Modifiers: abstract
remove_OnStopped(arg1)
Signature:Handler<IActor> -> unit
Modifiers: abstract
remove_PreRestart(arg1)
Signature:Handler<IActor> -> unit
Modifiers: abstract
remove_PreStart(arg1)
Signature:Handler<IActor> -> unit
Modifiers: abstract
remove_PreStop(arg1)
Signature:Handler<IActor> -> unit
Modifiers: abstract
Start(arg1)
Signature:unit -> unit
Modifiers: abstract
Status(arg1)
Signature:unit -> ActorStatus
Modifiers: abstract
UnLink(arg1)
Signature:IActor -> unit
Modifiers: abstract
UnWatch(arg1)
Signature:unit -> unit
Modifiers: abstract
Watch(arg1)
Signature:IActor -> unit
Modifiers: abstract
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