IActor
Instance members
Instance member | Description |
add_OnRestarted(arg1)
Signature:Handler<IActor> -> unit
Modifiers: abstract |
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add_OnStarted(arg1)
Signature:Handler<IActor> -> unit
Modifiers: abstract |
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add_OnStopped(arg1)
Signature:Handler<IActor> -> unit
Modifiers: abstract |
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add_PreRestart(arg1)
Signature:Handler<IActor> -> unit
Modifiers: abstract |
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add_PreStart(arg1)
Signature:Handler<IActor> -> unit
Modifiers: abstract |
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add_PreStop(arg1)
Signature:Handler<IActor> -> unit
Modifiers: abstract |
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Children(arg1)
Signature:unit -> seq<IActor>
Modifiers: abstract |
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Id(arg1)
Signature:unit -> string
Modifiers: abstract |
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Link(arg1)
Signature:IActor -> unit
Modifiers: abstract |
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OnRestarted(arg1)
Signature:unit -> IEvent<IActor>
Modifiers: abstract |
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OnStarted(arg1)
Signature:unit -> IEvent<IActor>
Modifiers: abstract |
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OnStopped(arg1)
Signature:unit -> IEvent<IActor>
Modifiers: abstract |
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Path(arg1)
Signature:unit -> ActorPath
Modifiers: abstract |
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Post(arg1, arg2)
Signature:(obj * IActor option) -> unit
Modifiers: abstract |
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PostSystemMessage(arg1, arg2)
Signature:(SystemMessage * IActor option) -> unit
Modifiers: abstract |
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PreRestart(arg1)
Signature:unit -> IEvent<IActor>
Modifiers: abstract |
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PreStart(arg1)
Signature:unit -> IEvent<IActor>
Modifiers: abstract |
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PreStop(arg1)
Signature:unit -> IEvent<IActor>
Modifiers: abstract |
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QueueLength(arg1)
Signature:unit -> int
Modifiers: abstract |
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remove_OnRestarted(arg1)
Signature:Handler<IActor> -> unit
Modifiers: abstract |
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remove_OnStarted(arg1)
Signature:Handler<IActor> -> unit
Modifiers: abstract |
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remove_OnStopped(arg1)
Signature:Handler<IActor> -> unit
Modifiers: abstract |
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remove_PreRestart(arg1)
Signature:Handler<IActor> -> unit
Modifiers: abstract |
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remove_PreStart(arg1)
Signature:Handler<IActor> -> unit
Modifiers: abstract |
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remove_PreStop(arg1)
Signature:Handler<IActor> -> unit
Modifiers: abstract |
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Start(arg1)
Signature:unit -> unit
Modifiers: abstract |
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Status(arg1)
Signature:unit -> ActorStatus
Modifiers: abstract |
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UnLink(arg1)
Signature:IActor -> unit
Modifiers: abstract |
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UnWatch(arg1)
Signature:unit -> unit
Modifiers: abstract |
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Watch(arg1)
Signature:IActor -> unit
Modifiers: abstract |